Commodore Amiga: a visual CommpendiumBUY NOW - FREE UK DELIVERY
Launched in 1985, the Amiga ushered in a new age of home computing. With its powerful 16-bit Motorola CPU and custom graphics and audio chipsets, it was an instant hit among gamers looking to move on from the eight-bit systems, as well as artists and musicians moving into the digital realm.
With early titles like Defender of the Crown, Barbarian and Hybris, the machine quickly asserted its graphical credentials, while arcade-perfect conversions of Marble Madness, Space Harrier and Rainbow Islands showed that it could match the power of dedicated coin-op cabinets. Over the next decade the Amiga would play host to a bewildering diversity of titles; games like Rocket Ranger, Populous, Cannon Fodder, Speedball and Worms ushered in new genres and helped to redefine the videogame landscape.
Over the course of some 420 pages, Commodore Amiga: a Visual Commpendium showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. This is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R J Mical, David Braben, Sid Meier, Ron Gilbert, Julian Eggbrecht, Tobias Richter, Dave Gibbons and many more.
It also covers the origins of the hardware, the vibrant demo scene, interviews with artists and profiles of the most prominent games publishers. Presented using high-quality lithographic printing on superior paper stock, this book is a wonderful celebration of the machine’s graphics prowess and a reminder of the wealth of quality games the Amiga brought to bear. The title is available as a hardback only and comes in a protective shrink wrap.
424 pages. 170mm x 230mm, Lithographic print, Double thick cover, Sewn binding, Spot varnish cover, Spot varnish dust jacket, shrink wrapped.
Full contributor list
- computer history
Very good, third book from these guys and never fails to impress
It’s just awesome. Buy it
A Solid Gift for the Nostalgic
This wasn't a purchase for myself, but the recipient was pleased with the look and selection of standout games from their childhood. Crisp and memorable, I'm told it was a delightful trip to their childhood.
Great journey into the past
If ever played (or wanted to) on Amiga, you have to have this book. And no, PDF is not enough. Buy the book.