Commodore 64: a visual CommpendiumPRE-ORDER NOW
Commodore 64: a visual Commpendium, celebrates one the most popular home computers of all time. It takes you on a journey through the C64’s varied and colourful gaming library. Starting in 1982 with early releases like Jupiter Lander and Beach Head, we travel forward through the decades.
The 1980s saw an array of amazing titles such as Dropzone, Impossible Mission, Elite, Mercenary, Uridium, The Last Ninja… the C64 played host to an incredible array of genres, from shoot ’em ups to puzzlers, racing games to arcade adventures to games that still defy categorisation (The Sentinel, anyone?).
By the time the 1990s rolled around, talented coders were making the machine do things the original hardware designers didn’t think were possible: games like Turrican, Creatures and Lemmings showed that there was life left in the old CPU yet.
And even when Commodore went bust and the computer was no longer being manufactured, the games still kept coming. So the book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64 left the high street.
Commodore 64: a visual Commpendium features well over 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary ZZAP!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore’s production line.
Full contributor list
- memory lane
- Commodore 64
Sam is a genius, but also a true gentleman. The books and service provided go above and beyond. I can not recommend BitMap Books enough
Easy to order. Packaged excellently. This hefty book is absolutely crammed with glorious C64 graphics. A joy from start to finish.
Pure nostalgia overload!
The book came in wonderful condition and is well made. The art doesn't disappoint, the colors are lush and the pictures are full of detail. It covers the big names and not so big, from the earliest days through the heyday of Sierra and Lucasarts right to modern titles. Each year is given several titles typically. The interviews are great as well. Absolutely worth owning.