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Now larger than the film and music industries combined, the games industry has provided over 40 years of games across a plethora of platforms. We are spoilt for choice for what to play today, and that choice is growing by the day. Even so, there are many titles promised over the years that sadly have never seen the light of day for a variety of reasons – many of which have mysteries and stories behind them, both unsolved and untold.

Giving an illustrated snapshot of a wide range of unreleased games from 1975 to 2015, The Games That Weren't includes titles across a variety of arcade, home computer, console, handheld and mobile platforms. Many games are expanded upon in detail, with those involved sharing their untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets and screenshots are shown for most titles, some never seen until now. In the case of games that don't have anything to show, there are specially created artist's impressions, giving a unique visual interpretation of what could have been.

Covering more than 80 games, five specially created 'Hardware That Weren't' blueprint pieces, and interviews on titles such as Star Fox 2, The Games That Weren't showcases and pays tribute to well-known and not so well-known unreleased titles (with new details and information), as well as titles never heard of until now.

Book specifications
644 pages, 170mm x 210mm. Lithographic print. Hardback. Sewn binding. Coloured bookmark ribbon. Special fluorescent ink throughout. Shrink wrapped.

Detailed features cover games such as
Sebring (Arcade), The Last Ninja (Atari 800/130XE, Amstrad CPC, Atari ST, Commodore Amiga, Tandy Colour Computer 3 and ZX Spectrum 48K), Solar Jetman (Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga 500 and ZX Spectrum 128K), Chips Challenge (Nintendo Entertainment System), Green Lantern (Atari ST, Commodore Amiga, SEGA Mega Drive and Super Nintendo), Rolling Thunder (Atari Lynx), Virtual Tank (Nintendo Virtual Boy), Deathwatch (Atari Jaguar), Star Fox 2 (Super Nintendo), Ridge Racer (PC), SimMars (Apple Macintosh and PC), Half-Life (Nintendo GameCube and SEGA Dreamcast), Stunt Car Racer Pro (Microsoft Xbox, PC and Sony PlayStation 2), Eye of the Moon (Apple iOS) 
plus many more...

Includes contributions from
David Crane, Jeff Minter
Matthew Smith, Dan MaloneEugene Jarvis and Larry DeMar, Sandy White, Dylan Cuthbert, Andrew and Philip Oliver, Owen Rubin, Mike Albaugh, Geoff Crammond, Andy Onions, Larry Rosenthal, Scott Adams, Jon Hare plus many more...

Note: the PDF that comes with each purchase will be sent via email in August to coincide with the book launch.